Interactive Video Games are an Effective Supplementary to Pediatric Clinical Exercise Rehabilitation for Cerebral Palsy: Knowledge Translation of Video Game-based Therapy

Henry P. H. Lai, Eric N. Ho, Darren Warburton

Abstract


To increase physical activity participation in children with cerebral palsy, the concept of video game-therapy has been introduced as a supplementary to physical rehabilitation programs. Evidence suggests that video game-based therapy is a safe, enjoyable and feasible strategy to increase movement experiences in children with developmental disabilities. Commercial video game consoles provide a platform for users to participate in repetitive movement tasks, which have been suggested to drive neuroplastic changes towards motor development in children with cerebral palsy. This evidence-based review is a supplementary to a knowledge translation video designed to educate the general public on the health-related benefits that can be accrued from playing interactive video games as an adjunct therapy to clinical exercise rehabilitation for children with cerebral palsy.

Keywords


Cerebral Palsy; Video Game-Based Therapy; Clinical Exercise Rehabilitation; Movement Experience; Physical Activity; Health Promotion; Knowledge Translation; Kinesiology

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Copyright (c) 2017 Henry P. H. Lai

ISSN: 19206216